Mindreader
Place Value 3-6
•
9m 35s
Students participate in a number guessing game that enhances their memory, listening, and reasoning skills. The activity starts with clues about a lucky number between one and ten, linking it to the concept of seven days in a week. Later, students guess a three-digit odd number based on its digits. This interactive approach fosters collaboration and exploration of number properties.
Up Next in Place Value 3-6
-
Place Value Choices
Explore educational activities designed for upper primary students that focus on place value and number generation. One highlighted activity, 20 Choices, involves rolling dice to create six-digit numbers and completing tasks like ordering, writing in words, and calculating sums. The importance of...
-
The 10 Second Walk
Participants engage in a ten-second walk, aiming to cover a specific distance within that time. Understanding place value is essential for grasping the math concepts involved. They guess their time, which is recorded for comparison. The activity highlights the importance of decimals in achieving ...